WebGL Browser Report
WebGL is a JavaScript API used to render 3D graphics within a web browser by utilizing the device's GPU. This makes it possible for websites to gather detailed information about a user's graphics card, which can be used to create a unique browser fingerprint.
Your Web Browser | ||
| HTTP User-Agent | Mozilla/5.0 AppleWebKit/537.36 (KHTML, like Gecko; compatible; ClaudeBot/1.0; +claudebot@anthropic.com) | |
WebGL Support Detection | |
| This browser supports WebGL | ✖ False (JavaScript disabled) |
| This browser supports WebGL 2 | ✖ False (JavaScript disabled) |
WebGL Fingerprint | ||
| WebGL Report Hash | ||
| WebGL Image Hash | ||
| WebGL Image | ||
WebGL Context Info | ||
| Supported Context Name(s) | ||
| GL Version | ||
| Shading Language Version | ||
| Vendor | ||
| Renderer | ||
Debug Renderer Info | ||
| Unmasked Vendor | ||
| Unmasked Renderer | ||
Context Attributes | ||
| Alpha Buffer | ||
| Depth Buffer | ||
| Stencil Buffer | ||
| Desynchronized | ||
| Anti-Aliasing | ||
| Major Performance Caveat | ||
| Power Preference | ||
| Pre-multiplied Alpha | ||
| Preserve Drawing Buffer | ||
| XR Compatible | ||
| Drawing Buffer Color Space | ||
| Unpack Color Space | ||
Vertex Shader | ||
| Max Vertex Attributes | ||
| Max Vertex Uniform Vectors | ||
| Max Vertex Texture Image Units | ||
| Max Varying Vectors | ||
| Best Float Precision | ||
| Max Vertex Uniform Components | ||
| Max Vertex Uniform Blocks | ||
| Max Vertex Output Components | ||
| Max Varying Components | ||
Transform Feedback | ||
| Max Interleaved Components | ||
| Max Separate Attribs | ||
| Max Separate Components | ||
Rasterizer | ||
| Aliased Line Width Range | ||
| Aliased Point Size Range | ||
Fragment Shader | ||
| Max Fragment Uniform Vectors | ||
| Max Texture Image Units | ||
| Float/Int Precision | ||
| Best Float Precision | ||
| Max Fragment Uniform Components | ||
| Max Fragment Uniform Blocks | ||
| Max Fragment Input Components | ||
| Min Program Texel Offset | ||
| Max Program Texel Offset | ||
Framebuffer | ||
| Max Draw Buffers | ||
| Max Color Attachments | ||
| Max Samples | ||
| Max Color Buffers | ||
| Max Render Buffer Size | ||
| Max Viewport Dimensions | ||
| Red Bits | ||
| Green Bits | ||
| Blue Bits | ||
| Alpha Bits | ||
| Depth Bits | ||
| Stencil Bits | ||
Textures | ||
| Max Texture Size | ||
| Max Cube Map Texture Size | ||
| Max Combined Texture Image Units | ||
| Max Anisotropy | ||
| Max 3D Texture Size | ||
| Max Array Texture Layers | ||
| Max Texture LOD Bias | ||
Uniform Buffers | ||
| Max Uniform Buffer Bindings | ||
| Max Uniform Block Size | ||
| Uniform Buffer Offset Alignment | ||
| Max Combined Uniform Blocks | ||
| Max Combined Vertex Uniform Components | ||
| Max Combined Fragment Uniform Components | ||
WebGL Extensions | |
| Supported WebGL Extensions | |
How to Disable WebGL in Your Web Browser
WebGL in Chrome
-
To disable WebGL in Chrome, start the program with one of this command-line options:
--disable-webglor--disable-3d-apisThis is valid for all Chromium-based web browsers.
WebGL in Firefox
-
To disable WebGL in Mozilla Firefox:
- Type
about:configin the address bar and press Enter. - In the search bar, type
webgl.disabledand double-click the preference to set its value totrue.
There is also few interesting properties that you can play with:
webgl.enable-debug-renderer-infowebgl.sanitize-unmasked-rendererwebgl.override-unmasked-rendererwebgl.override-unmasked-vendor
- Type