WebGL Browser Report
WebGL is a JavaScript API used to render 3D graphics within a web browser by utilizing the device's GPU. This makes it possible for websites to gather detailed information about a user's graphics card, which can be used to create a unique browser fingerprint.
Your Web Browser | ||
HTTP User-Agent | Mozilla/5.0 AppleWebKit/537.36 (KHTML, like Gecko; compatible; ClaudeBot/1.0; +claudebot@anthropic.com) |
WebGL Support Detection | |
This browser supports WebGL | × False (JavaScript disabled) |
This browser supports WebGL 2 | × False (JavaScript disabled) |
WebGL Fingerprint | ||
WebGL Report Hash | ||
WebGL Image Hash | ||
WebGL Image | ||
WebGL Context Info | ||
Supported Context Name(s) | ||
GL Version | ||
Shading Language Version | ||
Vendor | ||
Renderer | ||
Debug Renderer Info | ||
Unmasked Vendor | ||
Unmasked Renderer | ||
Context Attributes | ||
Alpha Buffer | ||
Depth Buffer | ||
Stencil Buffer | ||
Desynchronized | ||
Anti-Aliasing | ||
Major Performance Caveat | ||
Power Preference | ||
Pre-multiplied Alpha | ||
Preserve Drawing Buffer | ||
XR Compatible | ||
Drawing Buffer Color Space | ||
Unpack Color Space | ||
Vertex Shader | ||
Max Vertex Attributes | ||
Max Vertex Uniform Vectors | ||
Max Vertex Texture Image Units | ||
Max Varying Vectors | ||
Best Float Precision | ||
Max Vertex Uniform Components | ||
Max Vertex Uniform Blocks | ||
Max Vertex Output Components | ||
Max Varying Components | ||
Transform Feedback | ||
Max Interleaved Components | ||
Max Separate Attribs | ||
Max Separate Components | ||
Rasterizer | ||
Aliased Line Width Range | ||
Aliased Point Size Range | ||
Fragment Shader | ||
Max Fragment Uniform Vectors | ||
Max Texture Image Units | ||
Float/Int Precision | ||
Best Float Precision | ||
Max Fragment Uniform Components | ||
Max Fragment Uniform Blocks | ||
Max Fragment Input Components | ||
Min Program Texel Offset | ||
Max Program Texel Offset | ||
Framebuffer | ||
Max Draw Buffers | ||
Max Color Attachments | ||
Max Samples | ||
Max Color Buffers | ||
Max Render Buffer Size | ||
Max Viewport Dimensions | ||
Red Bits | ||
Green Bits | ||
Blue Bits | ||
Alpha Bits | ||
Depth Bits | ||
Stencil Bits | ||
Textures | ||
Max Texture Size | ||
Max Cube Map Texture Size | ||
Max Combined Texture Image Units | ||
Max Anisotropy | ||
Max 3D Texture Size | ||
Max Array Texture Layers | ||
Max Texture LOD Bias | ||
Uniform Buffers | ||
Max Uniform Buffer Bindings | ||
Max Uniform Block Size | ||
Uniform Buffer Offset Alignment | ||
Max Combined Uniform Blocks | ||
Max Combined Vertex Uniform Components | ||
Max Combined Fragment Uniform Components |
WebGL Extensions | |
Supported WebGL Extensions |
How to Disable WebGL in Your Web Browser
WebGL in Chrome
-
To disable WebGL in Chrome, start the program with one of this command-line options:
--disable-webgl
or--disable-3d-apis
This is valid for all Chromium-based web browsers.
WebGL in Firefox
-
To disable WebGL in Mozilla Firefox:
- Type
about:config
in the address bar and press Enter. - In the search bar, type
webgl.disabled
and double-click the preference to set its value totrue
.
There is also few interesting properties that you can play with:
webgl.enable-debug-renderer-info
webgl.sanitize-unmasked-renderer
webgl.override-unmasked-renderer
webgl.override-unmasked-vendor
- Type